使用Vulkan和C++进行图形编程 Graphics Programming with Vulkan and C

深入Vulkan图形编程,掌握C++实践技巧

编辑点评

系统学习Vulkan架构,从基础设置到高级应用,全面掌握图形编程技能。

⭐ 编辑推荐

本课程深入讲解Vulkan图形编程,通过C++实践,助你成为图形编程高手。

课程涵盖:Vulkan架构、实例创建、数据缓冲、高级应用等。

课程亮点

Vulkan架构深入解析
C++实践技巧
全面掌握图形编程

课程目录

📁 6 - Vulkan Pipeline
    6 - Vulkan Pipeline资料.zip  [1.8 MB]
    31 - What is Vulkan.mp4  [43.6 MB]
    32 - Vulkan Architecture.mp4  [66.3 MB]
    31 - What is Vulkan.srt  [1.5 KB]
    32 - Vulkan Architecture.srt  [2.5 KB]
    31 - What is Vulkan.vtt  [1.6 KB]
    32 - Vulkan Architecture.vtt  [2.6 KB]
📁 2 - Setup
    2 - Setup说明.zip  [1.8 MB]
    7 - Software Used.html  [1.8 KB]
    10 - Installing CMake.mp4  [18.0 MB]
    9 - Installing Ninja.srt  [2.0 KB]
    10 - Installing CMake.vtt  [1.5 KB]
    11 - Installing Git.mp4  [15.8 MB]
    8 - Installing Visual Studio.vtt  [2.7 KB]
    11 - Installing Git.vtt  [1.4 KB]
    8 - Installing Visual Studio.mp4  [32.6 MB]
    8 - Installing Visual Studio.srt  [2.6 KB]
    9 - Installing Ninja.vtt  [2.0 KB]
    9 - Installing Ninja.mp4  [29.2 MB]
    11 - Installing Git.srt  [1.4 KB]
    10 - Installing CMake.srt  [1.5 KB]
📁 16 - What now
    16 - What now说明.png  [493.5 KB]
    106 - Bonus Materials.html  [1.0 KB]
    105 - Where to go next.html  [1.0 KB]
📁 7 - The Vulkan Instance
    7 - The Vulkan Instance资料.zip  [1.8 MB]
    33 - Creating the Vulkan Instance.mp4  [131.2 MB]
    37 - The Instance Summary.mp4  [24.2 MB]
    34 - Checking Existing Extensions.mp4  [80.5 MB]
    35 - Refactoring Extensions Check.mp4  [42.3 MB]
    33 - Creating the Vulkan Instance.vtt  [12.5 KB]
    37 - vulkan-instance-functional.zip  [5.8 KB]
    37 - The Instance Summary.srt  [718.0 B]
    36 - Functional Programming Tricks.vtt  [2.1 KB]
    34 - Checking Existing Extensions.vtt  [5.3 KB]
    37 - The Instance Summary.vtt  [699.0 B]
    35 - Refactoring Extensions Check.vtt  [2.7 KB]
    34 - Checking Existing Extensions.srt  [5.2 KB]
    35 - Refactoring Extensions Check.srt  [2.6 KB]
    36 - Functional Programming Tricks.mp4  [33.7 MB]
    36 - Functional Programming Tricks.srt  [2.1 KB]
    33 - Creating the Vulkan Instance.srt  [12.1 KB]
📁 15 - Advanced
    15 - Advanced必看.zip  [1.8 MB]
    103 - Depth Problem.mp4  [35.3 MB]
    103 - Depth Problem.srt  [2.1 KB]
    104 - Enable Depth Testing.mp4  [240.3 MB]
    104 - Enable Depth Testing.srt  [13.1 KB]
    104 - Enable Depth Testing.vtt  [13.9 KB]
    103 - Depth Problem.vtt  [2.2 KB]
📁 13 - Data Buffers
    13 - Data Buffers说明.png  [493.5 KB]
    86 - Abstracting Buffer Creation.mp4  [42.4 MB]
    92 - buffers.zip  [18.7 KB]
    91 - Uniform Descriptor Set.mp4  [92.3 MB]
    83 - The Vertex Input Class.mp4  [69.6 MB]
    87 - Staging GPU Buffers.mp4  [41.2 MB]
    90 - Uniform Buffer.mp4  [203.5 MB]
    85 - Transient Command Buffers.vtt  [3.6 KB]
    88 - Index Buffer.vtt  [4.5 KB]
    87 - Staging GPU Buffers.srt  [3.1 KB]
    83 - The Vertex Input Class.srt  [6.2 KB]
    86 - Abstracting Buffer Creation.srt  [2.4 KB]
    84 - Rendering Vertex Buffers.vtt  [14.3 KB]
    89 - Push Constants.mp4  [205.2 MB]
    88 - Index Buffer.mp4  [64.1 MB]
    88 - Index Buffer.srt  [4.4 KB]
    92 - Data Buffers Summary.srt  [439.0 B]
    91 - Uniform Descriptor Set.srt  [6.7 KB]
    92 - Data Buffers Summary.vtt  [426.0 B]
    90 - Uniform Buffer.srt  [11.0 KB]
    88 - indexed-buffers.zip  [17.3 KB]
    83 - The Vertex Input Class.vtt  [6.4 KB]
    92 - Data Buffers Summary.mp4  [15.2 MB]
    86 - Abstracting Buffer Creation.vtt  [2.5 KB]
    84 - Rendering Vertex Buffers.mp4  [168.4 MB]
    85 - Transient Command Buffers.srt  [3.6 KB]
    90 - Uniform Buffer.vtt  [11.5 KB]
    87 - Staging GPU Buffers.vtt  [3.2 KB]
    89 - Push Constants.srt  [7.5 KB]
    84 - Rendering Vertex Buffers.srt  [14.0 KB]
    89 - Push Constants.vtt  [7.7 KB]
    91 - Uniform Descriptor Set.vtt  [6.9 KB]
    85 - Transient Command Buffers.mp4  [51.3 MB]
📁 11 - Graphics Pipeline
    11 - Graphics Pipeline资料.png  [493.5 KB]
    70 - Render Pass.mp4  [73.2 MB]
    72 - Graphics Pipeline Summary.mp4  [16.6 MB]
    61 - Basic Shader Compilation.mp4  [22.4 MB]
    71 - Creating the Pipeline.mp4  [44.8 MB]
    59 - What is a Vertex.mp4  [38.6 MB]
    61 - Basic Shader Compilation.srt  [2.7 KB]
    59 - What is a Vertex.srt  [1.4 KB]
    62 - CMake Shader Setup.srt  [4.6 KB]
    66 - Loading Shaders.mp4  [146.0 MB]
    71 - Creating the Pipeline.srt  [2.7 KB]
    66 - Loading Shaders.srt  [8.3 KB]
    64 - Visual Studio Extension for GLSL.srt  [2.0 KB]
    63 - Vertex Fragment Shaders.srt  [2.7 KB]
    69 - Color Blending Layout.vtt  [4.0 KB]
    67 - Viewport Scissoring.vtt  [2.9 KB]
    67 - Viewport Scissoring.srt  [2.8 KB]
    60 - What is the Graphics Pipeline.vtt  [1.9 KB]
    70 - Render Pass.vtt  [5.4 KB]
    59 - What is a Vertex.vtt  [1.4 KB]
    68 - Vertex Input Rasterizer.vtt  [3.9 KB]
    62 - CMake Shader Setup.vtt  [4.6 KB]
    72 - Graphics Pipeline Summary.vtt  [451.0 B]
    62 - CMake Shader Setup.mp4  [68.7 MB]
    60 - What is the Graphics Pipeline.mp4  [49.1 MB]
    60 - What is the Graphics Pipeline.srt  [1.8 KB]
    61 - Basic Shader Compilation.vtt  [2.7 KB]
    70 - Render Pass.srt  [5.1 KB]
    64 - Visual Studio Extension for GLSL.mp4  [24.1 MB]
    65 - Shader Includes.mp4  [13.9 MB]
    72 - Graphics Pipeline Summary.srt  [464.0 B]
    71 - Creating the Pipeline.vtt  [2.8 KB]
    63 - Vertex Fragment Shaders.vtt  [2.9 KB]
    66 - Loading Shaders.vtt  [8.3 KB]
    68 - Vertex Input Rasterizer.mp4  [50.7 MB]
    68 - Vertex Input Rasterizer.srt  [3.6 KB]
    69 - Color Blending Layout.srt  [3.8 KB]
    63 - Vertex Fragment Shaders.mp4  [22.3 MB]
    64 - Visual Studio Extension for GLSL.vtt  [1.9 KB]
    65 - Shader Includes.srt  [1.1 KB]
    69 - Color Blending Layout.mp4  [29.7 MB]
    67 - Viewport Scissoring.mp4  [44.0 MB]
    65 - Shader Includes.vtt  [1.1 KB]
📁 14 - Textures
    14 - Textures文档.png  [493.5 KB]
    93 - Passing UVs to the Shader.mp4  [87.2 MB]
    102 - textures.zip  [1.8 MB]
    94 - Descriptor Pool for Images.mp4  [119.3 MB]
    100 - Transfering the Texture to the GPU.mp4  [119.2 MB]
    101 - Image View Descriptor Set.mp4  [126.9 MB]
    93 - Passing UVs to the Shader.srt  [4.4 KB]
    102 - Textures Summary.mp4  [21.9 MB]
    102 - Textures Summary.vtt  [662.0 B]
    97 - paving-stones.jpg  [1.7 MB]
    101 - Image View Descriptor Set.srt  [7.1 KB]
    93 - Passing UVs to the Shader.vtt  [4.7 KB]
    101 - Image View Descriptor Set.vtt  [7.3 KB]
    94 - Descriptor Pool for Images.srt  [6.3 KB]
    95 - Creating the Sampler.vtt  [5.1 KB]
    98 - Loading the Image to Staging.vtt  [4.2 KB]
    99 - Creating the Image.mp4  [48.7 MB]
    102 - Textures Summary.srt  [615.0 B]
    100 - Transfering the Texture to the GPU.srt  [6.2 KB]
    96 - Laying Out the Texture Setup.mp4  [56.4 MB]
    96 - Laying Out the Texture Setup.srt  [4.1 KB]
    99 - Creating the Image.srt  [3.0 KB]
    98 - Loading the Image to Staging.srt  [4.1 KB]
    97 - Texture Resource.html  [234.0 B]
    99 - Creating the Image.vtt  [3.1 KB]
    96 - Laying Out the Texture Setup.vtt  [4.2 KB]
    98 - Loading the Image to Staging.mp4  [71.2 MB]
    100 - Transfering the Texture to the GPU.vtt  [6.5 KB]
    95 - Creating the Sampler.srt  [4.9 KB]
    94 - Descriptor Pool for Images.vtt  [6.6 KB]
    95 - Creating the Sampler.mp4  [65.7 MB]
📁 3 - CMake Configuration
    3 - CMake Configuration必看.png  [493.5 KB]
    12 - Creating Hello World.mp4  [29.4 MB]
    13 - CMake Dependencies Vulkan.srt  [6.3 KB]
    13 - CMake Dependencies Vulkan.vtt  [6.5 KB]
    12 - Creating Hello World.srt  [3.9 KB]
    12 - Creating Hello World.vtt  [3.9 KB]
    13 - CMake Dependencies Vulkan.mp4  [77.9 MB]
    12 - project-structure.zip  [727.0 B]
📁 9 - Devices Queues
    9 - Devices Queues必看.zip  [1.8 MB]
    47 - Creating Logical Device.mp4  [72.8 MB]
    45 - Getting Physical Devices.mp4  [88.1 MB]
    44 - What Are Physical Devices.vtt  [1.4 KB]
    44 - What Are Physical Devices.mp4  [37.4 MB]
    49 - Devices Queues Summary.vtt  [731.0 B]
    49 - devices-and-queues.zip  [7.9 KB]
    49 - Devices Queues Summary.mp4  [21.8 MB]
    48 - Getting the Graphics Queue.srt  [2.1 KB]
    46 - Checking for Queue Family Support.mp4  [32.0 MB]
    44 - What Are Physical Devices.srt  [1.4 KB]
    45 - Getting Physical Devices.srt  [5.7 KB]
    49 - Devices Queues Summary.srt  [689.0 B]
    48 - Getting the Graphics Queue.vtt  [2.2 KB]
    48 - Getting the Graphics Queue.mp4  [31.7 MB]
    46 - Checking for Queue Family Support.vtt  [4.0 KB]
    45 - Getting Physical Devices.vtt  [5.8 KB]
    47 - Creating Logical Device.vtt  [4.8 KB]
    46 - Checking for Queue Family Support.srt  [3.7 KB]
    47 - Creating Logical Device.srt  [4.7 KB]
📁 8 - Error Handling Validation Errors
    8 - Error Handling Validation Errors说明.zip  [1.8 MB]
    42 - Reorganize Code Into Regions.mp4  [33.2 MB]
    39 - Adding the Spdlog Library.mp4  [40.7 MB]
    38 - Basic Validation Layers.mp4  [216.4 MB]
    38 - Basic Validation Layers.vtt  [12.8 KB]
    40 - Setting Up the Debug Messenger.vtt  [5.9 KB]
    43 - Validation Errors Summary.srt  [742.0 B]
    39 - Adding the Spdlog Library.srt  [3.4 KB]
    43 - Validation Errors Summary.vtt  [730.0 B]
    40 - Setting Up the Debug Messenger.srt  [5.8 KB]
    42 - Reorganize Code Into Regions.srt  [1.7 KB]
    38 - Basic Validation Layers.srt  [12.4 KB]
    42 - Reorganize Code Into Regions.vtt  [1.9 KB]
    39 - Adding the Spdlog Library.vtt  [3.4 KB]
    43 - Validation Errors Summary.mp4  [23.1 MB]
    41 - Creating a Glfw Error Callback.vtt  [1.2 KB]
    41 - Creating a Glfw Error Callback.srt  [1.2 KB]
    40 - Setting Up the Debug Messenger.mp4  [117.4 MB]
    41 - Creating a Glfw Error Callback.mp4  [17.1 MB]
📁 5 - Window Creation Management
    5 - Window Creation Management资料.zip  [1.8 MB]
    25 - What are Monitors.mp4  [38.1 MB]
    26 - Monitor Functions.mp4  [119.5 MB]
    22 - Initializing GLFW.vtt  [6.4 KB]
    26 - Monitor Functions.vtt  [7.1 KB]
    29 - Adding Precompiled Headers Everywhere.mp4  [8.6 MB]
    28 - Creating the Window Class.vtt  [6.0 KB]
    27 - Extracting Monitor Functionallity.vtt  [5.2 KB]
    25 - What are Monitors.srt  [1.2 KB]
    23 - Using Precompiled Headers.srt  [2.5 KB]
    22 - Initializing GLFW.mp4  [66.6 MB]
    28 - window-class.zip  [3.9 KB]
    30 - Preparing the Window for Vulkan.srt  [1.6 KB]
    28 - Creating the Window Class.mp4  [68.7 MB]
    30 - Preparing the Window for Vulkan.vtt  [1.6 KB]
    29 - Adding Precompiled Headers Everywhere.srt  [822.0 B]
    30 - Preparing the Window for Vulkan.mp4  [21.6 MB]
    21 - What is a Window.mp4  [38.0 MB]
    24 - The Coordinate System 2D Vectors.vtt  [3.0 KB]
    24 - The Coordinate System 2D Vectors.mp4  [86.6 MB]
    21 - What is a Window.srt  [1.2 KB]
    28 - Creating the Window Class.srt  [5.9 KB]
    29 - Adding Precompiled Headers Everywhere.vtt  [805.0 B]
    24 - The Coordinate System 2D Vectors.srt  [2.6 KB]
    26 - Monitor Functions.srt  [7.0 KB]
    23 - Using Precompiled Headers.mp4  [13.9 MB]
    25 - What are Monitors.vtt  [1.3 KB]
    22 - Initializing GLFW.srt  [6.4 KB]
    21 - What is a Window.vtt  [1.3 KB]
    27 - Extracting Monitor Functionallity.mp4  [84.8 MB]
    27 - Extracting Monitor Functionallity.srt  [4.9 KB]
    23 - Using Precompiled Headers.vtt  [2.4 KB]
📁 4 - Coding Standards
    14 - Coding Standard Numbers.mp4  [13.0 MB]
    15 - Coding Standard Microsoft GSL.mp4  [53.5 MB]
    15 - Coding Standard Microsoft GSL.vtt  [4.0 KB]
    14 - Coding Standard Numbers.vtt  [793.0 B]
    17 - Coding Style Google Clang Formatting.vtt  [4.1 KB]
    19 - Coding Style EditorConfig.mp4  [8.7 MB]
    18 - Coding Style Course Overrides.mp4  [14.3 MB]
    18 - Coding Style Course Overrides.srt  [2.0 KB]
    20 - Styling is Important.html  [2.0 KB]
    14 - Coding Standard Numbers.srt  [798.0 B]
    15 - Coding Standard Microsoft GSL.srt  [3.8 KB]
    17 - Coding Style Google Clang Formatting.srt  [3.9 KB]
    18 - Coding Style Course Overrides.vtt  [2.1 KB]
    19 - Coding Style EditorConfig.vtt  [970.0 B]
    16 - Commonly Used Types.html  [1.4 KB]
    17 - Coding Style Google Clang Formatting.mp4  [47.8 MB]
    19 - Coding Style EditorConfig.srt  [961.0 B]
📁 1 - Introduction
    4 - Course Overview.mp4  [84.1 MB]
    3 - FAQ.html  [798.0 B]
    6 - Can I Run It.mp4  [10.4 MB]
    6 - Can I Run It.srt  [1.4 KB]
    6 - Can I Run It.vtt  [1.4 KB]
    5 - Installing Vulkan SDK.srt  [1.4 KB]
    4 - Course Overview.srt  [2.9 KB]
    1 - Promo.srt  [2.4 KB]
    1 - Promo.vtt  [2.7 KB]
    5 - Installing Vulkan SDK.vtt  [1.4 KB]
    2 - Welcome.mp4  [43.6 MB]
    2 - Welcome.vtt  [4.9 KB]
    4 - Course Overview.vtt  [3.2 KB]
    5 - Installing Vulkan SDK.mp4  [28.1 MB]
    1 - Promo.mp4  [67.8 MB]
    2 - Welcome.srt  [4.7 KB]
📁 12 - Drawing the Triangle
    82 - Rendering Commands Summary.mp4  [19.3 MB]
    81 - Color Blending Transparency.mp4  [27.1 MB]
    76 - Creating Semaphores.mp4  [49.5 MB]
    78 - Resizing the Window.mp4  [86.4 MB]
    77 - Rendering.vtt  [13.4 KB]
    79 - Shader Communication.vtt  [2.1 KB]
    81 - Color Blending Transparency.srt  [2.1 KB]
    74 - Command Pool Command Buffer.srt  [4.8 KB]
    76 - Creating Semaphores.vtt  [4.0 KB]
    80 - Shader Variables Adding Color.srt  [2.1 KB]
    75 - Rendering Commands.mp4  [110.9 MB]
    78 - Resizing the Window.srt  [5.3 KB]
    74 - Command Pool Command Buffer.mp4  [78.3 MB]
    77 - Rendering.srt  [12.8 KB]
    82 - Rendering Commands Summary.vtt  [586.0 B]
    73 - Framebuffers.srt  [2.4 KB]
    77 - Rendering.mp4  [222.5 MB]
    78 - Resizing the Window.vtt  [5.3 KB]
    75 - Rendering Commands.vtt  [8.8 KB]
    81 - Color Blending Transparency.vtt  [2.2 KB]
    75 - Rendering Commands.srt  [8.6 KB]
    76 - Creating Semaphores.srt  [3.8 KB]
    79 - Shader Communication.srt  [1.9 KB]
    73 - Framebuffers.vtt  [2.5 KB]
    82 - Rendering Commands Summary.srt  [616.0 B]
    80 - Shader Variables Adding Color.vtt  [2.2 KB]
    79 - Shader Communication.mp4  [53.5 MB]
    80 - Shader Variables Adding Color.mp4  [20.5 MB]
    73 - Framebuffers.mp4  [35.5 MB]
    74 - Command Pool Command Buffer.vtt  [4.8 KB]
📁 10 - Presentation Swap Chain
    52 - Checking Device Extension.mp4  [53.3 MB]
    56 - Getting Swap Chain Images.mp4  [20.8 MB]
    57 - Creating Image Views.mp4  [49.8 MB]
    58 - presentation.zip  [10.6 KB]
    54 - Choosing Swap Chain Capabilities.mp4  [110.9 MB]
    58 - Presentation Swap Chain Summary.vtt  [476.0 B]
    57 - Creating Image Views.vtt  [3.0 KB]
    54 - Choosing Swap Chain Capabilities.srt  [7.5 KB]
    53 - Getting Swap Chain Capabilities.mp4  [47.0 MB]
    52 - Checking Device Extension.vtt  [3.4 KB]
    55 - Creating the Swap Chain.srt  [4.5 KB]
    53 - Getting Swap Chain Capabilities.srt  [2.6 KB]
    54 - Choosing Swap Chain Capabilities.vtt  [7.9 KB]
    51 - Creating the Presentation Queue.vtt  [3.7 KB]
    57 - Creating Image Views.srt  [2.9 KB]
    51 - Creating the Presentation Queue.mp4  [55.8 MB]
    56 - Getting Swap Chain Images.srt  [1.3 KB]
    58 - Presentation Swap Chain Summary.srt  [455.0 B]
    55 - Creating the Swap Chain.mp4  [64.0 MB]
    53 - Getting Swap Chain Capabilities.vtt  [2.8 KB]
    58 - Presentation Swap Chain Summary.mp4  [18.2 MB]
    50 - Creating the Surface.mp4  [32.0 MB]
    51 - Creating the Presentation Queue.srt  [3.5 KB]
    50 - Creating the Surface.vtt  [2.1 KB]
    55 - Creating the Swap Chain.vtt  [4.6 KB]
    56 - Getting Swap Chain Images.vtt  [1.3 KB]
    50 - Creating the Surface.srt  [1.9 KB]
    52 - Checking Device Extension.srt  [3.2 KB]

适合人群

  • 图形编程爱好者
  • 游戏开发者
  • 专业程序员

学习收获

掌握Vulkan架构
精通C++图形编程
提升图形处理能力

祝您学习愉快!

学有所成,前程似锦!